History of Eileana’ Reult Edit

•Founded: 800 years ago (Declared: 9/13/2013)

•Government: Elected Consulate

•Capitol Province: City of Beinnrigh (Province #2351)

•Deity: There is no official state religion; Eileana’ Reult supports a variety of faiths practiced within her borders.

Long ago, the tribes of Eileana’Reult lived in abject isolation from each other, kept apart by fear of the uncharted wilds and that unknown which lies in them. The people were strong, clever, and capable, but solitude and simplicity were their weakness. A day came when a great storm circled the island, and it was like nothing seen before. But, carried on each of the four winds, was a shining celestial being—one for each splintered tribe. The celestials each nurtured the people, and helped them to become something greater.

The South Wind came to elven tribes, and Deas taught them to craft many fine tools and with them, the finest arts.

The West Wind came to humans, and Siar taught them to cultivate seed in the ground, and to irrigate. Soon their fields spanned miles.

The East wind came to dwarves, and Searach taught them to forge their mountain homes into monuments of civilization, to carve legacies in stone.

The North wind missed its mark and so Tuath came to where there was strife. The land was unforgiving there and several tribes fought each other endlessly for the means to survive. Tuath gave them magic, and with it they overcame their harsh homeland, and, as an unforeseen addition, each other. Tuath was not displeased, however, and so he took the strong survivors under his arm, and they prevailed.

The celestials, in their long-lived wisdom, told their respective peoples to go forth, and unite with the other tribes, so that all of their gifts could be shared for the betterment of all. And so it was. Elven crafts lent to dwarven architecture, and dwarven stone stood tall and strong across Eileana’Reult. Caravans soon rolled en masse across the land, carrying food from human fields, and gold back. Mages from the north lent their trade wherever it could be bought, and the wilds soon bent to the people as the unknown began to dwindle, little at a time.

•800 YEARS PAST- The celestials arrive on the four winds.

•~800-650 YEARS PAST- The tribes advance under the guidance of the celestials.

•650 YEARS PAST- The treaty of Trìcait (involving tribes of the south, east, and west domains) and the founding of Beinnrìgh, the first co-habited settlement.

•600 YEARS PAST- The city and outlying villages have prospered and Beinnrìgh is now a thriving center of trade. The Consulate of Beinnrìgh is formed as a governing body.

The celestials departed one by one, as they saw that the goodness of their influence was expended, and that the people would flourish most if left on their own. The Aasimar, mortal descendants of the celestial beings, formed the first noble houses and prepared to lead in their absence. But Tuath chose to remain, for he enjoyed his god-like status and believed that his continued influence would make his following stronger than all others. He continued to sire heirs, and his many princes and princesses sought to go forth conquer all that they could for themselves.

For decades, the eastern, western, and southern Aasimar and their people struggled to contain the spread of the north. Over time, Tuath became unrecognizable from the celestial that he once was, and his bloodline corrupted with him. War was unavoidable, and when it came, it ravaged.

•~500 YEARS PAST- Deas, Siar, and Searach depart, leaving their Aasimar children behind to tend the society they’ve nurtured. Tuath stays behind.

•400 YEARS PAST- Many of Tuath’s heirs seek their own wealth of power, and create strife with the rest of Eileana’Reult.

•390 YEARS PAST- The Consulate of Beinnrìgh issues formal demands that all cults of Tuath keep clear of territories in their constituency.

•380 YEARS PAST- The Consulates demands are repeatedly ignored but the Consulate does not react consistently. A new Consul, Eolan Laide, initiates a duel with a Tiefling princess, Deidre à Tuath, in a display of non-tolerance as her brigade skirts the borders of a protected settlement. The duel ends in the graphic death of Deidre, sparking retaliation from cults of Tuath.

•375 YEARS PAST- Violence has escalated and there is a widespread, open-armed inquisition against Teifling kind and other affiliates of Tuath.

It might have ravaged longer, if not for dissent amongst Tuath’s ranks, and his heirs. An attack on Beinnrìgh went awry when Eallair à Tuath, leading several of his kin and a horde of mages and warriors, orchestrated an uprising against his father. Tuath fell to his son’s sword and the Tiefling war effort quickly fragmented and dissipated.

Eallair and his following made short work of the remaining princes and princesses of Tuath, and in exchange, the Consulate of Beinnrìgh mandated that remaining Tieflings would not be persecuted on behalf of their origins. As a byproduct of negotiations, the Consuls no longer inherit power, but are elected, and not required to be Aasimar. The following years were a time of reconstruction, and Beinnrìgh emerged a stronghold. Once primarily a center of trade, it is now a convergence of culture and craft, nourished by the city’s expanding intellectual interests. Though the Tieflings are not persecuted outright, a strong prejudice persists for decades.

•352 YEARS PAST- the Tiefling resistance breaks down from within. A son of Tuath turncoats and betrays his father during the sacking of Beinnrìgh. Tuath falls.

•350 YEARS PAST- the Dearg Treaty is ratified by the Consulate of Beinnrìgh, declaring that citizens under the arm of the Consulate are equally bound to, and moreover, protected by its laws, with no regard to race or origin. The Dearg Treaty additionally reforms the Consulate as an elected body, rather than a legacy of Aasimar heirs to the celestial founders.

•~300 YEARS PAST- the reconstruction of Beinnrìgh is considered to be complete.

Even of the longer lived races, there are few remaining who fought in the Tuathan war, and it is largely considered to be a thing of the past, especially so when a Tiefling mage is eventually elected Consul. Aasimar and Tieflings alike are becoming rarer by the passing year, and it is not unheard of for either to be born to a common family that had no knowledge of their celestial ancestry. Eileana’Reult may favor the natural grace of her celestial children, but it does not hesitate to embrace the commoner who sets himself apart. The wilds are still uncharted and the unknown still lies within.

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